Wednesday, February 8, 2012

Relativ 0.2.6 Update

Version 0.2.6
- Added planets
- Added various functions to the mouse wheel
- Game now runs when out of focus/clicked out
- Game resolution increased to 1000x700, up from 800x600
- Shooting yourself now causes a loss

Download

Thursday, January 19, 2012

Relativ 0.2.5 Update

Version 0.2.5







- New font
- Added new intro and menu images
- Menu can now be used by mouse


Wednesday, January 18, 2012

Saving and Loading Changes

Before when you saved a level it saved the entire level into one file containing the information of all the objects (wormholes, stars, etc.). This made the level folder look like this, with each level contained in a file:


The reason this is bad is because I am saving the level bit-by-bit. This means that if I make any changes to what is inside a level, i.e. what is saved and loaded, then attempting to load a level template that does not exactly match the current one will result in a crash. What happens now instead is each component of the level is saved and loaded separately in their own files. This allows me to check which files exist and which do not and prevent the game from crashing every time I add something to a level. Here is what the new level folder will look like:

And inside each level folder:


Monday, January 16, 2012

New Font

Here is the new font, the default HGE font wasn't exactly a beauty.

Friday, January 13, 2012

Relativ 0.2.4 Screenshot

Just a basic screenshot of how the game looks right now. You can see the projectile preview coming out of the player, and a few stars as well as a wormhole.

Thursday, January 12, 2012

Sunday, January 8, 2012

Creation

This website is the home of Star Team Studios, a game development team currently working on a physics-based puzzle game called Relativ.